Skip to content
All projects
Networking · 2022

Snap Network

C# | ENet | UDP netcode

Snap Network

A low-level multiplayer networking library in C#, built on ENet over reliable UDP. I used it to dig into how fast-paced games stay in sync: snapshots, state synchronization and the trade-off between latency and bandwidth.

Highlights

  • Transport built on ENet (reliable UDP) for low-latency play.
  • Explores snapshot and state synchronization for game netcode.

More in Networking