Networking
· 2022
Snap Network
C# | ENet | UDP netcode

A low-level multiplayer networking library in C#, built on ENet over reliable UDP. I used it to dig into how fast-paced games stay in sync: snapshots, state synchronization and the trade-off between latency and bandwidth.
Highlights
- Transport built on ENet (reliable UDP) for low-latency play.
- Explores snapshot and state synchronization for game netcode.