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Game & Engine Programmer · Belgrade, Serbia

Dragutin Sredojević

I'm a self-taught game and software developer with over 8 years of hands-on experience and around 20 freelance clients around the world. I build the demanding parts of games from the ground up, including real-time physics, rendering and multiplayer, mostly in Unity with C# and in C and C++.

8+
years building
~20
freelance clients
10
projects shipped

Selected work

All projects →

What I work on

Languages
C#, C, C++, Python, JavaScript, PHP
Engines & Tools
Unity (Jobs, Burst, IAP), Git, Blender, Photoshop, Illustrator
Graphics
OpenGL, GLSL shaders, custom real-time rendering
Physics
Rigid-body dynamics, collision detection (GJK, Minkowski), numerical integration
Networking
Photon, Unity Netcode, ENet, UDP, custom net layers
Engineering
FEM analysis, numerical methods, CAD/CAM, automatic control

Get in touch

Open to interesting roles and collaboration. Email is the fastest way to reach me.

onedragutin@gmail.com