Engines & Simulation
· WIP
Impulse
C# · physics engine · collision detection
A rigid-body physics engine I am writing from scratch. It does narrow-phase collision detection with GJK on the Minkowski difference for convex shapes, then resolves contacts with an impulse-based solver. The goal is to understand real-time simulation from first principles.
Highlights
- GJK narrow-phase collision detection for convex shapes.
- Impulse-based solver for contact response.
- A learning project focused on building an engine from first principles.